Lumen Development Log 2: Creating a Prototype & Playtesting

Written by Captain Carol

Educator, Artist, Designer, and Founder of the Blackwater Buccaneers. Captain Carol began educational tabletop games while pursuing her MFA in Visual Communication Design at Jacksonville State University.

August 20, 2022

Special SPE Offer

As a special thank you to my SPE family enjoy an ongoing 20% discount on Lumen PhotoVocab Game Education Edition in our online shop. Visit SPE’s Educational Offers webpage to find the discount code for checkout!

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After determining my theme and mechanics I had to determine the exact content of the game. I knew I would need two decks of cards, one terminology deck and one photo deck, a rulebook, and packaging for the game. I knew based on experience with Cards Against Humanity that I would need a minimum of at least 2-3 images for every term, preferably more. I would also need a name for both the game and the two decks of cards.

Creating the Terminology Deck

Terminology Card Examples (Professionally Printed)

I began by brainstorming terms for the terminology deck from my own experience with photography and critique, then combed through photography glossaries and textbooks for additional terms. I tried to find a good balance between technical terms that weren’t so specific it would be nearly impossible to have a relevant image and a variety of descriptive and interesting words for players to interpret. Once I looked through multiple dictionaries and textbooks to find the definitions that help most relevant for photographic discussion and critique. Finding and choosing definitions was a bit difficult at times because a lot of photographic term definitions can’t be found in standard dictionaries.

Due to production restraints my terminology deck was limited to 70 cards.

Creating the Photo Deck

Photo Card Examples (Professionally Printed)

For the photo deck, I initially thought about using my own photography and that of people I know but quickly realized I did not have time to do and complete my project in time for my MFA thesis show so I curated images from pexels.com, a free stock photography site. To select my images I began by searching my terms and searching ideas inspired by my terms and I just saved anything that popped out at me. Once I had about three hundred images collected I began the process of curating them down to the exact number I would need (180). I tried to make sure there were at least two or more super relevant images for each term card while also ensuring there was a large variety of images in both style and subject matter.

Production Limitations

I knew at the beginning that Lumen would work best if it had about 500 cards or more with about a 1 to 4 ratio of terms to images but my first prototype was limited by both time and production options. I wanted a professionally printed game for my MFA thesis exhibition so I had to limit the content of my game to what I could find and have produced in time for my show. Finding printers for standard size playing cards wasn’t very difficult but cards did have to be ordered in certain quantities. Finding packaging for my game was the more challenging aspect and I ended up having to limit the size of Lumen to a standard sized deck box which was only capable of holding 250 cards.

Normally you probably wouldn’t worry about this until after playtesting but I was on a time crunch so I had to make sure I was creating a game I could actually have created in time for my MFA show.

Asset Creation

InDesign was the most efficient software to use for the creation of the playing cards since there were going to be so many. InDesign is a page layout software that excels in multi page documents and text formatting. For my terminology deck I was able to quickly create a template and set up paragraph styles (text formatting shortcuts) to have full control over the design of the cards and be able to quickly make updates to the 70 cards that make up the deck. I also used InDesign to create the photo cards. I just had to make sure that the photos were able to extend over the edge for a full bleed print without ruining the photo composition.

Lumen’s logo, card backs, rulebook, and packaging were all designed in Adobe Illustrator.

Early Prototypes & Playtesting

Rulebook, Version 1 (self-printed)

When creating a game it’s important not to put too much work into the prototype until after you’ve playtested the game and know it works well and doesn’t need to be altered. My first few prototypes were self-printed on copy paper, hand trimmed, and not particularly pretty. One challenge I encountered while creating Lumen was the pandemic. It was a bit difficult to playtest Lumen while everyone was quarantining so I was initially only able to playtest it with my husband and a friend that was staying with us. Later on when people felt more comfortable I was able to test it with slightly larger groups composed of friends and family. It would have been ideal to playtest it with the target audience before finalizing this version of the game but enough playtesting was done for me to feel confident in it’s current form.

Sourcing a Professional Prototype

Lumen Game Box, Version 1

Production considerations heavily influenced the design of the Lumen. It’s fairly easy to find companies that can create custom playing cards but finding packaging is a bit more of a challenge. I ended up limiting the amount of cards in Lumen based on a standard box size I found with a different company. I ordered the cards from boardgamesmaker.com, the box from printplaygames.com, and I self-printed the instruction booklet.

I wasn’t able to test how Lumen performed with larger groups until after pandemic lightened so I originally guessed it would work well for 3-6 players. I’ve since had the opportunity to playtest Lumen at my MFA show, quite a few game nights, and in over half a dozen photography and design classes, each with multiple groups. I’ve been happy to learn Lumen works well for up to 8 players, with 5-6 being the ideal game size. I originally wanted to create a game that the entire class could play at once but upon observation I think it’s better to divide classes into smaller groups for a more personal experience.

Lumen works well as is but after getting to play it in several classes with larger groups I’ve decided to add at least 100 more photo cards and make a few changes to the packaging that I did not have time to do before. This means it’s going to take a bit longer to make the game available but I think it will be worth the extra wait.

When I first created Lumen I wasn’t really thinking about trying to publish the game but the responses to it have been so great I’m doing my best to see if I can make it available at an affordable price. I’m currently working on a GameCrafter version that will be expensive but will at least make the game available for purchase by schools and any of y’all that just can’t live without it right now. But I have hopes of possibly doing a Kickstarter or small batch run of the game early next year if I can find an affordable manufacturer for small runs.

SPE Memories

SPE South Central

2022 Chapter Conference 


Come Together
October 14-15, 2022
Bossier City & Shreveport, LA

Presentation/Workshop: Game-Based Learning: Building Competence in Visual Literacy Through Simulation

Thank you for the opportunity to present on game-based learning. I love talking about it and this was my first time presenting on it outside of my MFA thesis and my first time presenting at a SPE conference. So many firsts!

Thank you!

 

SPE Denver

2023 National Conference: Homecoming

 

March, 2023
Denver, Colorado

Presentation/Workshop: Game-Based Learning: Building Competence in Visual Literacy Through Simulation

I had just received some of my new Lumen Prototypes in to take with me for my presentation on game-based learning at national and I was blow away by a few people who were willing to pay $200 for my prototype. Thank you so much! It’s my hope to eventually Kickstart an affordable mass market edition of the game but I really wanted to get this game to educators ASAP and you helped motivate me to go ahead and publish a small run of Lumen until I have time to figure out a Kickstarter.

Congratulations to the Raffle and Contest winners!

SPE St. Louis

2024 National Conference

 

March, 2024
St. Louis, Missouri

Blackwater Buccaneer’s 1st Vendor Table at SPE

Thank you to everyone who came and talked to me and my First Mate Karl, and an extra big shoutout to those of you who purchased a copy of the game, participated in our contest, and who played the game. This was our first time having a vendor table anywhere and we had a small batch of Lumen air shipped to us just in time for the conference. Whew! I’m so glad they arrived! 🏴‍☠️

Thank you SPE!

I attended my first SPE conference as an undergraduate student in 2010, thanks to the encouragement of JSU Photography professors Doug Clark and Sarah Cusimano Miles. That experience was transformational in so many ways and marked the beginning of my love for SPE.

The SPE community has always been a source of inspiration and support for me. For years, I felt like an outsider since my primary focus was on graphic design, but I’m so grateful to have had the opportunity to create a project that bridges my passions for design, photography, and education. Lumen brings people together for learning in a fun and engaging way, and I’m thrilled to share it with this incredible community.

Thank you all for your encouragement and for being such a meaningful part of my journey.

Best wishes,
Captain Carol