The Evolution of LumenThe Evolution of LumenLumen PhotoVocab Game Officially Launches: A Journey from MFA Thesis to Classroom Tool I’m thrilled to announce the official launch of Lumen PhotoVocab Game! 🎉 Born out of my MFA thesis project on game-based learning at...
The Buccaneer's Journal
Adventures in Game-Based Learning BlogTry Lumen PhotoVocab Game for Free
Exciting News from Blackwater Buccaneers! We’re thrilled to share an update with you: you can now get the Lumen PhotoVocab Game Print to Play Sampler for FREE when you sign up for our newsletter, Blackwater’s Scroll of Secrets!...
Share Your Story!
Have you been using Lumen PhotoVocab Game? Your experience matters, and we’d love to know how it’s making an impact in your classroom, photo club, or learning space.
Lumen Launch Special Extended
To give educators more time to explore Lumen PhotoVocab Game and to share this innovative resource with their schools, we’re extending the Launch Special through January 31st!
Captain’s Log, 2023-12-18
Our manufacturer, NiceFunnyGames, sent us in-progress photos of Lumen’s final prototype. They reported that all game files have been printed and that Lumen’s samples should be finished in two days.
Game-Based Learning Presentation at SPESC
Last month I have the honor of getting to speak at the Society for Photographic Education, South Central conference in Bossier City, Louisiana. I've been a member of SPE since 2010 and have exhibited some of my work in some of their shows but this was my first time...
MFA Exhibition – One Year Anniversary!
Lumen was created as part of my MFA thesis exhibition on game-based learning and it's been exactly one year since my show's reception on October 1st, 2021. I can't believe how fast this year has flown by. I had hoped to have Lumen a bit closer to production by now but...
Lumen Development Log 2: Creating a Prototype & Playtesting
After determining my theme and mechanics I had to determine the exact content of the game. I knew I would need two decks of cards, one terminology deck and one photo deck, a rulebook, and packaging for the game. I knew based on experience with Cards Against Humanity...
Lumen Development Log 1: Theme & Mechanics
When creating a game you usually start with either a theme or one or more mechanics. For Lumen I started with a problem I wanted to tackle and then narrowed the subject down to determine my theme.